17 studiosDirectoryChecked 2026-08-20Türkiye incentive programme

The 18 mobile game studios based in London

London holds 18 of the 24 British mobile studios in this directory, led by Tripledot Studios at about 600 people and Blue Zoo Animation at 400. It is the most expensive city on this list to run a team in, and the one with the strongest development tax credits behind it.

18Studios in the cityof 24 in the whole country
25%UK corporate tax19% on profits under £50,000
34%Video games crediton up to 80% of core costs
£0Support for marketingat any level of government

Türkiye refunds half of what a software company or game studio spends on advertising, app store commissions and hosting when it sells to customers abroad, and up to 70% when those customers are in one of twenty target markets. It is paid in cash, against invoices you have already settled. Try it with your own numbers.

Paid back in Türkiye $350,000 a year, in cash, at the 50% to 70% rate
See the full breakdown

01Which game studios are based in London?

Sorted by size, largest first. Tap the Founded or People columns to sort.

StudioFoundedPeople
Tripledot StudiosA mobile game developer and publisher based in London, specializing in casual, puzzle, and card…2017600
Blue Zoo Animation StudioA prominent British animation production company based in London, founded in 2000.2000400
Marmalade Game StudioA London-based video game developer that specializes in premium digital board games.201694
Feral InteractiveA British video game developer and publisher based in London, established in 1996.199686
DRESTAn interactive luxury fashion styling mobile game and entertainment platform that immerses users in the worlds…201980
PlaystackA London-based video game publisher founded in 2016.201669
Fusebox GamesA mobile-first game development studio based in London, founded in 2016.201664
Trailmix GamesA mobile game development studio founded in October 2017…201760
SupersolidAn independent mobile game studio based in London, UK, specializing in free-to-play "forever games" for…201246
ustwo gamesAn independent game development studio based in Oval, South London, UK.201533
IntellectoKidsAn EdTech company based in London, founded in 2016.201629
Offroad GamesAt Offroad, we love taking the unexpected turn.202516
Landmark GamesA mobile games studio based in London, UK, founded in 2021.202113
lowiroFounded with a single goal to create unforgettable story-driven games, lowiro brings together skills from all over the…201812
Alper GamesA mobile gaming company based in London, United Kingdom, with operations in Istanbul, Turkey.20118
Grumpy Rhino GamesA tiny games studio based in London specialising in idle mobile games.20133
DO GamesFormed in 2016 by Matthew Tighe a veteran of innovative, high quality software development in the global…20163

Headcounts are third-party estimates and companies count staff differently. Apollo company data, exported 20 August 2026

02Why do studios base themselves in London?

What keeps them there

  • The deepest English-language hiring market in Europe, and the one publishers and investors already understand.
  • The Video Games Expenditure Credit at 34%, claimed through the tax return rather than by competitive application.
  • Concentration. Publishers, platform offices and the funding community are all within a few miles of each other.
  • It is where most European studios put their business development people even when development happens elsewhere.
Corporate income tax25%, or 19% on profits under £50,000source

London's problem is not talent or support, it is cost. Salaries and rent are the highest in this directory, and the tax credits that make the city work all apply to building the product rather than to selling it.

For a studio whose spending is mostly engineers, that trade holds up. For one buying installs, the support arrives on the smaller half of the budget while the larger half is paid out of post-tax profit.

Share of a marketing bill paid back
  • Londonnothing
  • Türkiye, standard rate50%
  • Türkiye, target-country rate70%

What Türkiye would pay back on your spending

Türkiye runs a government programme that refunds part of what a software company or game studio spends on reaching customers abroad. It covers advertising, app store and platform commissions, and hosting. The refund is paid in cash against invoices the company has already settled, so it does not depend on the company making a profit. The standard rate is 50%, and it rises to 70% when the customers being targeted are in one of the twenty countries on the Turkish Ministry of Trade's target list.

Put your own yearly figures in below. The rates and the annual caps come from the same file as our full calculator, and the total updates as you type.

03Questions we get asked

Why is London so dominant in the UK?

Publishing, funding and platform relationships are concentrated there, and they pull business functions in even when development sits in Brighton, Guildford or Dundee.

Is the games credit worth staying for?

For a development-heavy studio, yes. It is not competitive and it is reliable, which is more than most European grant schemes offer.

What would move a London studio abroad?

Usually the cost of buying players. That spend is not supported anywhere in the UK, and it is the line that decides whether a launch works.

Why a consultancy keeps a studio directory

CyberScope Solutions is an Istanbul consultancy that manages Türkiye's IT export incentive claims for software companies and game studios. We track where studios are because the question we are asked most often is who else has done this, and a list is a better answer than an assurance.

  • Every figure is sourced. Each number links to the page it came from and carries the date we last checked it.
  • We do the filing. Claims run through DYS, the ministry's own system, and we handle the evidence pack, the deadlines and the follow-up questions.
  • You find out early if it is not for you. The first call is thirty minutes and we will say plainly if your spend pattern does not suit the programme.

Turn that number into money

Send us the rough shape of your spend. You get back what it is worth, what setting it up involves, and how fast the first claim can go in. Companies already operating here treat this as routine, and the six month window means the clock is running on invoices you have already paid.

  • A reply from a person within one working day
  • No mailing list, no drip sequence
  • Thirty minutes, and you keep the numbers either way

Would rather just talk? Book a 30 minute call

04Where these numbers come from

See what a studio like this claims Show me