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Practical, sourced articles on Decision No. 10962, the 0% IT tax regime and how studios actually get money back.

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01

Start here

Should your studio set up in Türkiye at all? What the programme is, what it pays, and how it compares to the alternatives.

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02

Money back on marketing and UA

How advertising, store commissions, hosting and promotion turn into cash reimbursements, and how to structure spend so it qualifies.

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03

How claiming works

Deadlines, documents, DYS, what reviewers look for, and the habits that keep every claim clean.

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04

The 0% IT tax regime

Corporate tax on exported software and services, VAT, and how the tax side stacks with reimbursements.

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05

Legislation and updates

What changed, when, and what it means for you. Every post cites the article of the Decision or circular.

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06

For your kind of company

The same programme seen from mobile studios, PC and console studios, SaaS companies and AI companies, and from different home countries.

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07

Türkiye's games industry

The studios that were built here and what happened to them. Who bought whom, what they were worth, and why so much of it came out of one country.

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08

Living and working here

What it is actually like to run a company and a life from Türkiye: what things cost, where the tech industry sits, teknoparks, offices and the practical side of moving.

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09

Studio stories

Profiles of studios building and shipping mobile games, how they got there, and what Türkiye's export incentives would mean for a business of that shape.

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