The mobile game studios based in New York
New York holds 6 of the 68 American mobile studios in this directory, and they skew smaller and more varied than the Bay Area cluster, led by HOMER at about 170 people. American studios get less public support than almost any country in this directory.
Türkiye refunds half of what a software company or game studio spends on advertising, app store commissions and hosting when it sells to customers abroad, and up to 70% when those customers are in one of twenty target markets. It is paid in cash, against invoices you have already settled. Try it with your own numbers.
01Which game studios are based in New York?
Sorted by size, largest first. Tap the Founded or People columns to sort.
| Studio | Founded | People |
|---|---|---|
| HOMERAn award-winning early learning company focused on children aged 2 to 8, particularly during the critical… | 2008 | 170 |
| Fishing PlanetAn independent game studio driven by passionate and talented creators who built a successful… | 2012 | 59 |
| SuperbloomA female-led mobile game studio founded in 2021 by Emily Yim and Ksusha… | n/a | 46 |
| Computer Lunch GamesFounded in 2009 by husband and wife Andrew Garrahan and Kati Nawrocki, Computer Lunch was formed with the goal of… | 2009 | 25 |
| Tapinator Holdings Corp.A mobile game developer and publisher based in New York… | 2013 | 12 |
| FreshPlanetA New York-based game development company founded in 2009, specializing in social and mobile games that… | 2009 | 5 |
Headcounts are third-party estimates and companies count staff differently. Apollo company data, exported 20 August 2026
02Why do studios base themselves in New York?
What keeps them there
- Proximity to media, education and advertising money rather than to platform companies.
- A deep pool of product and design talent that does not exist in the same concentration elsewhere in the US.
- Access to capital, though less concentrated in gaming than the Bay Area.
- A domestic market that pays more per player than anywhere else.
| Federal corporate income tax | 21%source |
|---|---|
| State corporate income tax | Generally 1% to 10%, and some states charge nonesource |
New York studios tend to be smaller and more diverse in what they make than the Bay Area's, with more education, media and casual products in the mix.
The support picture is the same as everywhere in the United States. There is a federal research credit, a patchwork of state incentives, and nothing at all for the money spent acquiring players.
What Türkiye would pay back on your spending
Türkiye runs a government programme that refunds part of what a software company or game studio spends on reaching customers abroad. It covers advertising, app store and platform commissions, and hosting. The refund is paid in cash against invoices the company has already settled, so it does not depend on the company making a profit. The standard rate is 50%, and it rises to 70% when the customers being targeted are in one of the twenty countries on the Turkish Ministry of Trade's target list.
Put your own yearly figures in below. The rates and the annual caps come from the same file as our full calculator, and the total updates as you type.
03Questions we get asked
Does New York State help games?
Not in a games-specific way that matters at this scale. A few states run digital media credits and New York is not among the notable ones for games.
Why is the median size smaller here?
The city attracts product and media companies more than large live-operations teams, and rent makes big floors expensive.
Can a New York studio claim in Türkiye?
Through a Turkish company that holds the contracts and pays the invoices, yes.
Why a consultancy keeps a studio directory
CyberScope Solutions is an Istanbul consultancy that manages Türkiye's IT export incentive claims for software companies and game studios. We track where studios are because the question we are asked most often is who else has done this, and a list is a better answer than an assurance.
- Every figure is sourced. Each number links to the page it came from and carries the date we last checked it.
- We do the filing. Claims run through DYS, the ministry's own system, and we handle the evidence pack, the deadlines and the follow-up questions.
- You find out early if it is not for you. The first call is thirty minutes and we will say plainly if your spend pattern does not suit the programme.
Turn that number into money
Send us the rough shape of your spend. You get back what it is worth, what setting it up involves, and how fast the first claim can go in. Companies already operating here treat this as routine, and the six month window means the clock is running on invoices you have already paid.
- A reply from a person within one working day
- No mailing list, no drip sequence
- Thirty minutes, and you keep the numbers either way
Got it.
We will read it properly and reply within a working day. If you would rather get it over with now, pick a time that suits you.
Book a 30 minute call04Where these numbers come from
- https://taxsummaries.pwc.com/united-states/corporate/taxes-on-corporate-income checked 2026-08-20
- Apollo company data, exported 20 August 2026 checked 2026-08-20