5 studiosDirectoryChecked 2026-08-20Türkiye incentive programme

The mobile game studios based in Toronto

Toronto holds 5 of the 19 Canadian mobile studios in this directory, matching Vancouver, led by Prodigy Education at about 280 people. Ontario's interactive digital media credit is a large part of why studios sit here rather than elsewhere in Canada.

5Studios in the cityVancouver holds 5 too
35%SR&ED refundable creditfor qualifying private companies
15%Federal corporate taxprovincial tax on top
$0Toward user acquisitionfrom any Canadian route

Türkiye refunds half of what a software company or game studio spends on advertising, app store commissions and hosting when it sells to customers abroad, and up to 70% when those customers are in one of twenty target markets. It is paid in cash, against invoices you have already settled. Try it with your own numbers.

Paid back in Türkiye $350,000 a year, in cash, at the 50% to 70% rate
See the full breakdown

01Which game studios are based in Toronto?

Sorted by size, largest first. Tap the Founded or People columns to sort.

StudioFoundedPeople
Prodigy EducationA Canadian educational technology company founded in 2011, focusing on game-based learning to…2011280
Uken GamesAn independent game studio based in Toronto, Ontario, specializing in mobile and social games.200987
Skyship Entertainment CompanyWith 88B+ views and 5.5B+ hours of watch time on YouTube, Skyship creates some of the most well known and loved…201564
Clipwire GamesA mobile gaming studio based in Toronto, founded in 2008.200845
Game HiveA mobile game development studio based in Toronto, Ontario, Canada.200827

Headcounts are third-party estimates and companies count staff differently. Apollo company data, exported 20 August 2026

02Why do studios base themselves in Toronto?

What keeps them there

  • Ontario's interactive digital media credit, which reimburses a share of eligible local labour.
  • The largest talent market in Canada, with strong university pipelines feeding it.
  • Time zone alignment with the US east coast, which suits studios whose partners are there.
  • Immigration routes that make international hiring realistic.
Federal corporate income tax15% on general active business incomesource
Combined federal and provincial rateRoughly 23% to 26% depending on the provincesource

Ontario competes with British Columbia and Quebec on credits, and those credits are the reason Canadian studios cluster where they do rather than spreading evenly.

All of them reimburse labour. A Toronto studio with thirty people and a seven-figure media budget gets support on the thirty people and nothing on the media.

Share of a marketing bill paid back
  • Torontonothing
  • Türkiye, standard rate50%
  • Türkiye, target-country rate70%

What Türkiye would pay back on your spending

Türkiye runs a government programme that refunds part of what a software company or game studio spends on reaching customers abroad. It covers advertising, app store and platform commissions, and hosting. The refund is paid in cash against invoices the company has already settled, so it does not depend on the company making a profit. The standard rate is 50%, and it rises to 70% when the customers being targeted are in one of the twenty countries on the Turkish Ministry of Trade's target list.

Put your own yearly figures in below. The rates and the annual caps come from the same file as our full calculator, and the total updates as you type.

03Questions we get asked

Ontario or British Columbia?

It depends on your labour mix and on which credit you qualify for. Both run interactive digital media credits with different rates and rules.

Do the credits cover contractors?

Generally they favour employees on payroll in the province and restrict contractor and offshore costs.

Does a Turkish claim affect the Ontario credit?

No. The Turkish claim is made by a separate company on its own spending.

Why a consultancy keeps a studio directory

CyberScope Solutions is an Istanbul consultancy that manages Türkiye's IT export incentive claims for software companies and game studios. We track where studios are because the question we are asked most often is who else has done this, and a list is a better answer than an assurance.

  • Every figure is sourced. Each number links to the page it came from and carries the date we last checked it.
  • We do the filing. Claims run through DYS, the ministry's own system, and we handle the evidence pack, the deadlines and the follow-up questions.
  • You find out early if it is not for you. The first call is thirty minutes and we will say plainly if your spend pattern does not suit the programme.

Turn that number into money

Send us the rough shape of your spend. You get back what it is worth, what setting it up involves, and how fast the first claim can go in. Companies already operating here treat this as routine, and the six month window means the clock is running on invoices you have already paid.

  • A reply from a person within one working day
  • No mailing list, no drip sequence
  • Thirty minutes, and you keep the numbers either way

Would rather just talk? Book a 30 minute call

See what a studio like this claims Show me