Programme basics
33 articles
Studio stories
How Playground Productions brought Backyard Sports back
Lindsay Barnett tracked down the rights to a dead 1990s game franchise, relaunched six titles, and has a new Backyard Baseball and an animated special.
Studio stories
How Latitude turned AI Dungeon into a platform
AI Dungeon launched in 2019 and passed 8 million downloads. In April 2026 Latitude opened Voyage, a platform for building AI-run RPGs.
Studio stories
How ActFirst Games went from a Thunderful exit to a new RPG
Kristian Andersson sold Early Morning Studio to Thunderful for SEK 80 million in 2021. In 2024 he started again in Stockholm with a new RPG.
How claiming works
What happens to your incentives if the business fails
Closing a Turkish company does not oblige you to repay support. A defective claim does, and that debt can be collected from the people who ran the company.
For your kind of company
Claiming when your team is spread across several countries
A distributed team does not disqualify you. The Decision supports staff in T眉rkiye and staff in overseas offices, but the 0% tax deduction asks where the service is provided from.
How claiming works
Nobody is scoring your application against anyone else's
Decision 10962 is a rule, not a grant competition. There is no panel, no ranking and no acceptance rate. What decides the outcome is whether your documents match the conditions.
How claiming works
How to choose someone to run your incentive claims
You give an advisor authority inside a government system, and the liability for what they file stays with your company. Here is what to establish before you sign.
How claiming works
The costs of claiming that nobody quotes you
The reimbursement is not the net figure. A claim carries certified accountant sign-off, notarisation and translation, and the support itself lands in the company's taxable income.
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Can you stack T眉rkiye's incentives, or do you have to choose?
Cash support and tax relief sit in different systems and can run together. Inside the tax system you pick one regime, and inside the cash system each expense counts once.
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Every Turkish incentive a foreign software company can use
The export incentive, teknopark, R&D centre status, T脺B陌TAK and KOSGEB, what each pays, who qualifies and how they stack.
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T眉rkiye's IT and gaming export incentives: the complete guide
What T眉rkiye pays software and game companies for selling abroad, who qualifies, what the money covers, and what a claim takes. Written by the people who file them.
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Is it hard to do business in T眉rkiye? The objections, answered
Inflation, the lira, banking, bureaucracy and language. The five things founders worry about before setting up in T眉rkiye, and how much each one actually costs.
Money back on marketing and UA
How much does T眉rkiye actually pay back? Three studios, three answers
What the export incentive returns for an indie team, a growing studio and a portfolio company, with the caps applied and the arithmetic shown.
The 0% IT tax regime
Does Turkish inflation cancel out the incentives?
You earn dollars, you spend dollars on ads and cloud, and the reimbursement is fixed to the exchange rate on the day you paid. Where the lira actually touches your numbers, and where it does not.
The 0% IT tax regime
What happens when someone buys your studio
Turkish studios get acquired. Two rules decide whether the sale is clean: the incentives survive a share sale but not a sale of the game itself, and share certificates decide whether the gain is taxed.
The 0% IT tax regime
Every tax a foreign-owned Turkish software company actually pays
Corporate tax, VAT, dividend withholding, payroll and the export exemption, in one place, with what each one actually costs a software company.
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Starting a company in T眉rkiye as a foreigner, start to finish
What a foreign founder actually does to open a Turkish company: the steps, the order, what it costs, how long it takes and what you can skip.
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Limited or joint stock: which Turkish company to set up
Both qualify for the incentives identically, so the choice turns on three things: who can be chased for unpaid tax, what happens when you sell, and whether you plan to raise.
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What it costs to set up and run a Turkish company
Registration, capital, notary and translation, accountancy, payroll filings. Real numbers for the entity itself, and how they compare with what a single quarter of claims brings back.
The 0% IT tax regime
Getting your export income into T眉rkiye before the deadline
The 0% deduction has four conditions. Three are settled when you incorporate. This one has to be handled every year, and it is a calendar job rather than a hard one.
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Does a Turkish company need real people in it?
Yes, and the requirement is lighter than founders expect. What the rules actually ask for, and why T眉rkiye pays half the salary of the people you put there.
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Do you have to live in T眉rkiye to own a company there?
Nothing in the incentive rules asks the owners to live here. What the company does need is someone who can act for it locally, and if that someone is you, a work permit.
How claiming works
Pay from the company account: the payment trail rules
Support is paid to the company, so the money has to leave the company. What counts as proof of payment, why a founder's card breaks a claim, and how store payouts are evidenced.
The 0% IT tax regime
Will my home country tax me anyway?
The question every founder asks before setting up in T眉rkiye. What controlled foreign company rules actually target, why a real operating business is treated differently from a shell, and the three questions to put to your adviser at home.
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Why game studios and SaaS companies are setting up in T眉rkiye
The three things that make T眉rkiye unusual for a software company: 0% tax on exported IT revenue, 50 to 70% cash back on growth spend, and a two-week company setup. Who it fits, who it doesn't.
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Moving an existing studio to T眉rkiye: what has to move with it
You cannot pick a company up and put it in another country. What you can do is decide which parts move, and one of them decides whether store commissions are claimable at all.
How claiming works
Why claims get rejected, and the three-month cure period
Four things account for almost every rejected or delayed claim under Decision 10962. Three of them are fixable after the fact, and only one of them is fatal.
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E-TURQUALITY: what it takes to get into the Branding Programme
Above the programme most companies use sits a second tier with a ceiling of 500 million TL a year. The revenue test, the trademark conditions, what the application costs and the one trade-off to weigh first.
How claiming works
What claiming takes, month to month
Founders ask whether the paperwork will eat their week. It is a quarterly rhythm rather than a project, and the part that decides how much you collect is the calendar rather than the forms.
For your kind of company
Blockchain and Web3 companies under T眉rkiye's export incentives
Blockchain is named in the first line of the eligibility article, alongside AI and cybersecurity. What a Web3 company can actually claim, and the one question to settle before you start.
Legislation and updates
Will T眉rkiye's export incentive programme last?
A fair question before you set up a company on the strength of it. What the record shows, what protects claims you have already made, and what actually happens when the rules are rewritten.
How claiming works
The six-month filing window: the one deadline every studio must know
Most Decision 10962 claims need no pre-approval, but every payment has a six-month clock. How the window works, what starts it, and how to run a filing cadence that never misses it.
Legislation and updates
Decision 10962 vs 5447: what changed for IT companies in 2026
Turkey replaced its IT export incentive decree in February 2026. Here is what moved for software companies and game studios: caps, rates, target countries, the branding tracks and the transition rules.