5 studiosDirectoryChecked 2026-08-20Türkiye incentive programme

The mobile game studios based in Barcelona

Barcelona holds 5 of the 12 Spanish mobile studios in this directory, including offices of ZeptoLab, GameHouse and Tilting Point. It has become the city international studios choose when they want European staff at below northern European cost, on a 25% corporate rate.

5Studios in the cityof 12 in the whole country
25%Corporate taxstandard rate
1998Oldest studio herethe cluster is not new
0Games-specific national schemessupport is regional where it exists

Türkiye refunds half of what a software company or game studio spends on advertising, app store commissions and hosting when it sells to customers abroad, and up to 70% when those customers are in one of twenty target markets. It is paid in cash, against invoices you have already settled. Try it with your own numbers.

Paid back in Türkiye $350,000 a year, in cash, at the 50% to 70% rate
See the full breakdown

01Which game studios are based in Barcelona?

Sorted by size, largest first. Tap the Founded or People columns to sort.

StudioFoundedPeople
ZeptoLabA global mobile game development company known for its engaging casual and multiplayer games, particularly…2010150
GameHouseA prominent developer, publisher, and distributor of casual and digital video games, established in 1998.1998110
Tilting PointAn award-winning American mobile game publisher founded in 2012.201276
Tangelo Games Corp.A global developer and operator of social casino games, founded in 2016 through the acquisition…201664
BluetileA young, agile and fast-growing gaming studio with an eye on the future.n/a54

Headcounts are third-party estimates and companies count staff differently. Apollo company data, exported 20 August 2026

02Why do studios base themselves in Barcelona?

What keeps them there

  • Cost. European salaries at a level well below London, Paris or Stockholm, inside the European Union.
  • It is a city senior people will actually move to, which matters more for recruitment than most founders admit.
  • A pattern of international studios opening satellite offices rather than local companies scaling, which is unusual on this list.
  • Regional support in Catalonia, alongside the national research deduction.
Corporate income tax25%source

Barcelona's cluster is built out of other companies' offices more than out of homegrown studios, which makes it a hiring location rather than a headquarters location for most of the industry.

That shape has a consequence. Decisions about where marketing spend is booked are usually made somewhere else, which is the decision the Turkish programme changes.

Share of a marketing bill paid back
  • Barcelonanothing
  • Türkiye, standard rate50%
  • Türkiye, target-country rate70%

What Türkiye would pay back on your spending

Türkiye runs a government programme that refunds part of what a software company or game studio spends on reaching customers abroad. It covers advertising, app store and platform commissions, and hosting. The refund is paid in cash against invoices the company has already settled, so it does not depend on the company making a profit. The standard rate is 50%, and it rises to 70% when the customers being targeted are in one of the twenty countries on the Turkish Ministry of Trade's target list.

Put your own yearly figures in below. The rates and the annual caps come from the same file as our full calculator, and the total updates as you type.

03Questions we get asked

Is Barcelona a headquarters city or a satellite city?

Mostly satellite. Several of the studios here are offices of companies headquartered elsewhere, which is different from Limassol or Helsinki.

What does Spain offer games specifically?

Nothing national and games-specific. There is a general research deduction and regional programmes in some communities.

Why do international studios choose it?

Cost and liveability together. European talent below northern European salaries, in a city people relocate to willingly.

Why a consultancy keeps a studio directory

CyberScope Solutions is an Istanbul consultancy that manages Türkiye's IT export incentive claims for software companies and game studios. We track where studios are because the question we are asked most often is who else has done this, and a list is a better answer than an assurance.

  • Every figure is sourced. Each number links to the page it came from and carries the date we last checked it.
  • We do the filing. Claims run through DYS, the ministry's own system, and we handle the evidence pack, the deadlines and the follow-up questions.
  • You find out early if it is not for you. The first call is thirty minutes and we will say plainly if your spend pattern does not suit the programme.

Turn that number into money

Send us the rough shape of your spend. You get back what it is worth, what setting it up involves, and how fast the first claim can go in. Companies already operating here treat this as routine, and the six month window means the clock is running on invoices you have already paid.

  • A reply from a person within one working day
  • No mailing list, no drip sequence
  • Thirty minutes, and you keep the numbers either way

Would rather just talk? Book a 30 minute call

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