Mobile game studios in Denmark, and the Copenhagen cluster
Denmark has 6 mobile studios in this directory with a median headcount of 92, four of them in Copenhagen. Tactile Games is the largest at about 310 people, and Playdead, the studio behind LIMBO and INSIDE, sits alongside it with roughly 92.
Türkiye refunds half of what a software company or game studio spends on advertising, app store commissions and hosting when it sells to customers abroad, and up to 70% when those customers are in one of twenty target markets. It is paid in cash, against invoices you have already settled. Try it with your own numbers.
01Which game studios are based in Denmark?
Sorted by size, largest first. Tap the Founded or People columns to sort.
| Studio | City | Founded | People |
|---|---|---|---|
| Tactile GamesA mobile game developer based in Copenhagen, Denmark, founded in 2008. | Copenhagen | 2008 | 310 |
| MovieStarPlanet ApSA Danish game studio based in Copenhagen, founded in 2008 by Claus Lykke Jensen. | Copenhagen | 2009 | 130 |
| PlaydeadA Danish independent video game developer and publisher based in Copenhagen, founded in 2006 by Arnt… | Copenhagen | 2006 | 92 |
| Funday GamesAn independent video game development studio based in Aarhus, Denmark, founded in 2011. | Aarhus | 2011 | 52 |
| Trophy Games (Nasdaq: TGAMES)A Copenhagen-based game studio founded in 2006 and publicly listed on the Nasdaq First… | Copenhagen | 2006 | 45 |
| SKIDOSAn educational technology company founded in 2015, based in Copenhagen, Denmark, with an office in New Delhi,… | Kobenhavn | 2015 | 32 |
Headcounts are third-party estimates and companies count staff differently. Apollo company data, exported 20 August 2026
02Why do studios base themselves in Denmark?
What keeps them there
- A small, senior industry where the studios know each other and staff move between them.
- A corporate rate of 22%, below Türkiye's, and a stable and simple tax system around it.
- A design and craft reputation, built by Playdead among others, that attracts talent disproportionate to the country's size.
- English as a working language in practice, which makes hiring across Europe realistic.
| Corporate income tax | 22%source |
|---|
Denmark punches above its weight in games without having a large industry. Six studios with a median of 92 people is a concentrated, senior sector rather than a broad one.
The tax position is comfortable and the support position is empty. There is no Danish scheme reimbursing what a studio spends to reach players, and Danish salaries are among the highest in Europe, so the marketing budget is funded from an expensive cost base.
What Türkiye would pay back on your spending
Türkiye runs a government programme that refunds part of what a software company or game studio spends on reaching customers abroad. It covers advertising, app store and platform commissions, and hosting. The refund is paid in cash against invoices the company has already settled, so it does not depend on the company making a profit. The standard rate is 50%, and it rises to 70% when the customers being targeted are in one of the twenty countries on the Turkish Ministry of Trade's target list.
Put your own yearly figures in below. The rates and the annual caps come from the same file as our full calculator, and the total updates as you type.
03Questions we get asked
Is Denmark cheaper than Sweden for a studio?
On corporate tax, slightly: 22% against 20.6% means Sweden is lower. On salaries and cost of living the two are comparable and both are expensive.
What does Denmark offer games?
Nothing games-specific at national level. General R&D provisions apply, and the Nordic film and media funds have limited relevance to mobile.
Why is Copenhagen so dominant?
Four of the six studios sit there, which is the usual pattern of a small industry concentrating in the capital.
Why a consultancy keeps a studio directory
CyberScope Solutions is an Istanbul consultancy that manages Türkiye's IT export incentive claims for software companies and game studios. We track where studios are because the question we are asked most often is who else has done this, and a list is a better answer than an assurance.
- Every figure is sourced. Each number links to the page it came from and carries the date we last checked it.
- We do the filing. Claims run through DYS, the ministry's own system, and we handle the evidence pack, the deadlines and the follow-up questions.
- You find out early if it is not for you. The first call is thirty minutes and we will say plainly if your spend pattern does not suit the programme.
Turn that number into money
Send us the rough shape of your spend. You get back what it is worth, what setting it up involves, and how fast the first claim can go in. Companies already operating here treat this as routine, and the six month window means the clock is running on invoices you have already paid.
- A reply from a person within one working day
- No mailing list, no drip sequence
- Thirty minutes, and you keep the numbers either way
Got it.
We will read it properly and reply within a working day. If you would rather get it over with now, pick a time that suits you.
Book a 30 minute call04Where these numbers come from
- https://taxsummaries.pwc.com/quick-charts/corporate-income-tax-cit-rates checked 2026-08-21
- Apollo company data, exported 20 August 2026 checked 2026-08-20