Mobile game studios in Switzerland: two giants and three small teams
Switzerland has 5 mobile studios in this directory and the distribution is extreme: FunPlus at about 2,000 people and Miniclip at about 1,700, then three studios of 110, 25 and 14. Effective corporate tax runs between roughly 11.66% and 20.54% depending on the canton.
Türkiye refunds half of what a software company or game studio spends on advertising, app store commissions and hosting when it sells to customers abroad, and up to 70% when those customers are in one of twenty target markets. It is paid in cash, against invoices you have already settled. Try it with your own numbers.
01Which game studios are based in Switzerland?
Sorted by size, largest first. Tap the Founded or People columns to sort.
| Studio | City | Founded | People |
|---|---|---|---|
| FunPlusAn independent game developer and publisher founded in 2010 and headquartered in Zug, Switzerland. | Zug | 2010 | 2000 |
| MiniclipA prominent Swiss digital games and entertainment company based in Neuchâtel, Switzerland. | Neuchatel | 2001 | 1700 |
| GIANTS SoftwareA video game developer and publisher based in Schlieren, Zurich, Switzerland. | Schlieren | 2008 | 110 |
| Goodville AGA Swiss mobile game development company based in Altdorf UR, Switzerland. | Altdorf | 2020 | 25 |
| Stray Fawn StudioAn independent game studio and publisher based in Zurich, Switzerland, founded in November 2016 by… | Zurich | 2016 | 14 |
Headcounts are third-party estimates and companies count staff differently. Apollo company data, exported 20 August 2026
02Why do studios base themselves in Switzerland?
What keeps them there
- Cantonal tax competition, which produces effective rates well below most of Europe depending on where the company sits.
- A holding location that suits groups with operations spread across several countries.
- Access to capital and to senior international management, which matters at the scale FunPlus and Miniclip operate.
- Political and currency stability, which is worth more to a large group than to a small studio.
| Corporate income tax | Federal 8.5% on profit after tax, with cantonal and communal tax on top giving an overall effective rate between 11.66% and 20.54%Which canton the company sits in decides where in that range it lands.source |
|---|
Switzerland's list is two multinational groups and three small studios, with nothing in between. That is a holding jurisdiction pattern rather than a development cluster: the headcount sits with the group, and much of the actual development happens elsewhere.
The tax case is genuine, with effective rates that reach into the low teens. What Switzerland does not do is reimburse anything on the spending side, and its cost base is the highest in this directory by some distance.
What Türkiye would pay back on your spending
Türkiye runs a government programme that refunds part of what a software company or game studio spends on reaching customers abroad. It covers advertising, app store and platform commissions, and hosting. The refund is paid in cash against invoices the company has already settled, so it does not depend on the company making a profit. The standard rate is 50%, and it rises to 70% when the customers being targeted are in one of the twenty countries on the Turkish Ministry of Trade's target list.
Put your own yearly figures in below. The rates and the annual caps come from the same file as our full calculator, and the total updates as you type.
03Questions we get asked
Is Switzerland a development hub or a holding hub?
Mostly a holding hub for games. The two large employers here are groups with operations in many countries.
How low can the effective rate go?
Around 11.66% at the bottom of the cantonal range, rising to about 20.54% at the top.
Does the Turkish treaty work well with Switzerland?
It reaches 5% on dividends at a 20% shareholding, which is the lowest threshold of any treaty in the network that goes that low.
Why a consultancy keeps a studio directory
CyberScope Solutions is an Istanbul consultancy that manages Türkiye's IT export incentive claims for software companies and game studios. We track where studios are because the question we are asked most often is who else has done this, and a list is a better answer than an assurance.
- Every figure is sourced. Each number links to the page it came from and carries the date we last checked it.
- We do the filing. Claims run through DYS, the ministry's own system, and we handle the evidence pack, the deadlines and the follow-up questions.
- You find out early if it is not for you. The first call is thirty minutes and we will say plainly if your spend pattern does not suit the programme.
Turn that number into money
Send us the rough shape of your spend. You get back what it is worth, what setting it up involves, and how fast the first claim can go in. Companies already operating here treat this as routine, and the six month window means the clock is running on invoices you have already paid.
- A reply from a person within one working day
- No mailing list, no drip sequence
- Thirty minutes, and you keep the numbers either way
Got it.
We will read it properly and reply within a working day. If you would rather get it over with now, pick a time that suits you.
Book a 30 minute call04Where these numbers come from
- https://taxsummaries.pwc.com/quick-charts/corporate-income-tax-cit-rates checked 2026-08-21
- Apollo company data, exported 20 August 2026 checked 2026-08-20