Mobile game studios in the Netherlands
The Netherlands has 6 mobile studios in this directory and they are unusually scattered: Amsterdam, The Hague, Delft, Zwolle and Eindhoven, one or two apiece. MY.GAMES dominates the list at about 1,800 people, and below it the median is 25.
Türkiye refunds half of what a software company or game studio spends on advertising, app store commissions and hosting when it sells to customers abroad, and up to 70% when those customers are in one of twenty target markets. It is paid in cash, against invoices you have already settled. Try it with your own numbers.
01Which game studios are based in the Netherlands?
Sorted by size, largest first. Tap the Founded or People columns to sort.
| Studio | City | Founded | People |
|---|---|---|---|
| MY.GAMESA prominent video game developer and publisher based in Amsterdam, Netherlands. | Amsterdam | 2009 | 1800 |
| GamePointA social games developer based in The Hague, Netherlands, founded in 1998. | The Hague | 1998 | 140 |
| Sparkling SocietyA prominent mobile game developer based in Delft, Netherlands, specializing in free-to-play… | Delft | 2013 | 25 |
| GamoVationA game developer and publisher located in Zwolle, the Netherlands. | Zwolle | 2010 | 21 |
| Rusty LakeAn independent game studio based in Amsterdam, founded in April 2015 by Robin Ras and Maarten Looise. | Amsterdam | 2015 | 10 |
| VanillaA Dutch entertainment company located in Eindhoven. | Eindhoven | 2013 | 9 |
Headcounts are third-party estimates and companies count staff differently. Apollo company data, exported 20 August 2026
02Why do studios base themselves in the Netherlands?
What keeps them there
- A holding-company tradition that brings international structures here even when the development happens elsewhere.
- English fluency at a level almost no other continental market matches, which makes international hiring straightforward.
- Amsterdam's pull for relocating staff, which does more recruiting work than any incentive.
- Proximity and transport links to the rest of Europe, which suits studios with distributed teams.
| Corporate income tax | 25.8%Above Türkiye's headline 25%, which is unusual for a country chosen for tax structuring.source |
|---|
The Dutch list is the most scattered in this directory. Most countries here have one dominant city; the Netherlands has six studios in five places, which suggests a sector built by individual companies rather than by a cluster feeding itself.
The tax reputation does not survive contact with the numbers either. At 25.8% the headline rate is above Türkiye's, and the Dutch treaty with Türkiye sits at 15% on dividends where Germany reaches 5%. What the Netherlands offers is structure and language rather than a cheap tax bill.
What Türkiye would pay back on your spending
Türkiye runs a government programme that refunds part of what a software company or game studio spends on reaching customers abroad. It covers advertising, app store and platform commissions, and hosting. The refund is paid in cash against invoices the company has already settled, so it does not depend on the company making a profit. The standard rate is 50%, and it rises to 70% when the customers being targeted are in one of the twenty countries on the Turkish Ministry of Trade's target list.
Put your own yearly figures in below. The rates and the annual caps come from the same file as our full calculator, and the total updates as you type.
03Questions we get asked
Is the Netherlands a low-tax country for this?
Not on the headline rate, which is 25.8%, above Türkiye's. Its reputation comes from holding structures and treaty access rather than from the rate itself.
Why is the sector so scattered?
There is no single dominant games city. Amsterdam has the most, and even that is two of the six studios here.
Can a Dutch studio claim the Turkish incentive?
Through a Turkish company that holds the contracts and pays the invoices, yes. The Dutch entity carries on unchanged.
Why a consultancy keeps a studio directory
CyberScope Solutions is an Istanbul consultancy that manages Türkiye's IT export incentive claims for software companies and game studios. We track where studios are because the question we are asked most often is who else has done this, and a list is a better answer than an assurance.
- Every figure is sourced. Each number links to the page it came from and carries the date we last checked it.
- We do the filing. Claims run through DYS, the ministry's own system, and we handle the evidence pack, the deadlines and the follow-up questions.
- You find out early if it is not for you. The first call is thirty minutes and we will say plainly if your spend pattern does not suit the programme.
Turn that number into money
Send us the rough shape of your spend. You get back what it is worth, what setting it up involves, and how fast the first claim can go in. Companies already operating here treat this as routine, and the six month window means the clock is running on invoices you have already paid.
- A reply from a person within one working day
- No mailing list, no drip sequence
- Thirty minutes, and you keep the numbers either way
Got it.
We will read it properly and reply within a working day. If you would rather get it over with now, pick a time that suits you.
Book a 30 minute call04Where these numbers come from
- https://taxsummaries.pwc.com/quick-charts/corporate-income-tax-cit-rates checked 2026-08-21
- Apollo company data, exported 20 August 2026 checked 2026-08-20